Writing
walkthroughs is not something I fancy doing; but I felt it was totally
mandatory this time, to save me the hassle of playing the game seven darn times
again before tackling the Routes. And since I went through the trouble of
writing and proof-testing that walkthrough, I might as well publish it for all
my fellow gamers to use — all the more so as WES walkthroughs are indeed
quite rare on the internet. I'll include the links to the individual Routes at
the end of that post; but first, let's start with a bunch of tips, tricks and
useful info about the game. Enjoy!
Routes and endings: WES operates on a flag system, with no
affection meter whatsoever — neither visible nor hidden. Clearing a route is
entirely a matter of hitting the right milestones, and there is but a single
ending per character. This makes seven endings total: the five character
endings, the true ending (which is actually separate from the main story) and
the so-called "Worst End", which will pop up every time you're not
engaged on a character route. Once you polish off all five girls' Routes,
you'll be automatically set on the Miu Route if you restart the game from the
'Chapter' point. If you want to revisit any of the other Routes, just replay
said Route as usual — but AVOID going to school until the AM Club Meeting on
the 05/08, even if your girl of choice lounges there. You won't miss any flag
doing so; on the other hand, it will kick you out of Miu's Route, leaving you
free to replay your Route of choice.
The Aura Meter: Although it may look very much like an affection
meter, it's not. As a matter of fact, you can fill it entirely while witnessing
regular, non-flag scenes — which is exactly what I did during my first seven
runs of the game. What the Aura meter does is give access to a couple of extra
scenes that take place in the protagonists' dreams. On top of the five Aura
colours featured in the Meter, you can also gain White Aura from NPCs and
unlock two extra Dream scenes. The Aura Meter features five circles, each
circle representing ten 'Aura Boosts' — i.e. scenes where Aura is granted. The
first Dream scene is unlocked after 25 Aura Boosts (2,5 circles), while the
second is unlocked after 40 Aura Boosts (4 circles). Last but not least,
although the Aura Meter is here and active at all times, you actually need to
go to the Cafe Interior in the Suburbs on the 9th at Night to get the Student
Handbook and be able to check your Aura.
The dialogue choices: Let's cut to the chase: the vast majority of dialogue
choices don't matter in the grand scheme of things. Since there is no affection
meter, the answer you pick ultimately boils down to the personality you want to
don as an MC and the kind of reaction you want to elicit in your lady du
jour. The few choices that do matter will either lead you straight to the
Worst End or kick you out of a girl's route. Needless to say, I'll indicate of
those crucial choices in my walkthrough.
The Missions
and Items: Let's cut to
the chase again: none of the Missions or Items are mandatory to finish any
Route. They're mere breathers, a little treat that's here to compel curious
players and completionists to explore the game's every nook and cranny. You
need to fulfill/find them only once, after which they'll be recorded in the
game's save data for good, saving you the trouble of fulfilling/finding them in
every route. I decided not to expand on them, since data about them is easy to
find on the internet — I recommend that
guide from my fellow
gamer Yvonne's LadiesGamers blog.
The Worldend Syndrome radio shows: Those are part of the non-mandatory
yet interesting WES lore; and I'd highly recommend listening to them, as
they can deepen understanding and appreciation of events. They can be listened
to at Night in your Room in the Mansion, on the 1st, 2nd, 5th, 6th, 8th, 9th,
13th, 14th, 15th, 16th, 20th, 21st, 22nd and 23rd of august.
The Worldend book: The same thing goes for Miss Yamashiro's novel:
although reading it is not mandatory by any means, it provides interesting
clues and insights into later events — not to mention White Aura Boosts. It
takes ten reading sessions to go through the book, and those sessions can be
tackled by going to My Room in the morning or afternoon. However, for some
reason, not every visit there at such times will result in a reading. To save
yourself some hassle, go to My Room on the 02/08 AM and PM, 03/08 PM, 05/08 PM,
06/08 PM, 07/08 AM and PM, 08/08 PM, 10/08 AM and PM, and you should be done
with Worldend.
Save & Load
Abuse: To crown that
list of run-easing goodness, here come what is probably the single most useful
feature in WES, and one that will make your play immensely sweeter and
smoother. Here's how it goes: every witnessed event is recorded into the game's
save data, even though you reload a previous save file or go back to the title
screen right after. Practically, this means that you rack up Aura by replaying
the same scene over and over, play a mission before going back to the route
you're playing and witnessing the scenes you'd have missed otherwise, listen to
the radio shows and read Worldend, or do whatever you fancy doing without
altering your laser-sharp focus on the Routes. If this is not the ultimate tool
against fake longevity, I don't know what is.
As promised, here come the links to the walkthroughs; you'll also find them
right below that post. I'll take my leave now, dear fellow gamers; until next
time, keep playing and take care!
The
Maimi Route
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