Thursday, January 22, 2026

Pokemon Ruby: The Mawile Solo Run

 



Fun fact: for the longest time, I thought Mawile was Dark Type. Based on its looks, I would never, ever have guessed it was actually Steel Type; but upon discovering it, I became even more eager to cruise with it. Not only was pure Steel a Type I had not handled before, but Mawile was definitely one of the best-looking Steel 'Mons out there — heck, it would certainly please my retinas much more than, say, Klink.

The ensuing run was incredibly interesting, and quite surprising at time. I'll say it: pure Steel Type is absolutely terrifying — and terrific. With a whopping eleven resistances and one complete immunity vs. a puny three weaknesses and two normal damages, it's one of the tankiest and most enduring Types out there. In Mawile's case, that sturdiness is balanced by low HP, Sp. Defense and Speed; I didn't have to suffer too much from the latter though, thanks to my Vermeil's Jolly Nature.

What I had to suffer from, on the other hand, was Mawile's learnset. Although Vermeil hatched at Lv.5 — thank you, Gen III! — and could fight right away, I couldn't get past the very first Trainer and his mighty Zigzagoon. Why, you ask? Well, because despite being pure Steel, Vermeil only had Astonish in her arsenal. Yup, a bloody Ghost Move. Grinding until she learnt Bite at Lv. 11 on Route 101 was unthinkable; instead, I resorted to the famous Struggle Strategy, which I'd seen a million times in challenge runs on Youtube but had yet to experience myself. Well, it's done now — and with Vermeil being so sturdy, recoil didn't even hurt that much. 'Didn't hurt that much' was actually a leitmotiv throughout the run: I can honestly count on the fingers of one hand the number of times a hit took more than a quarter of Vermeil's HP bar.

Anyway, I was on a roll after finally learning Bite — quickly followed by Vice Grip and Faint Attack. As time and Gyms went by, though, I came to realize that Vermeil wouldn't learn any offensive Steel Moves. How disappointing! I have a pure Steel 'Mon, and yet I cannot make the most of the STAB? Not fair! Sure, I can see that some STAB on top of eleven resistances would make Mawile a bit too OP — and yet! Steel Moves are so rare in the games, and I was thrilled at the prospect of wielding one. Oh, well.

With no Steel Moves at my disposal, I had to resort to other options. Fortunately, the Mawile learnset is quite awesome indeed: with Flamethrower, Ice Beam, Return and Crunch, my Vermeil boasted great Type coverage and raw power. Badass Move pool, excellent stats and pure Steel Type: with such great assets, it should surprise no one that Vermeil run was smooth sailing from the first Gym to the Champion. Most of the Gyms were one-shooting galore; and rougher foes — such as Wattson's darn sturdy Magneton — were disposed of with the right amount of Battle Items.

The hairiest point was the Lavaridge Fire Gym: although the Trainers were one-shot pushovers, Flannery's Torkoal was another animal entirely. Overheat was totally bound to destroy Vermeil: not only does she have crappy Sp. Defense, but X-Sp.Defenses were not yet a thing in Gen III. I went in at Lv. 45 with a Silk Scarf, dreading the outcome and already bracing myself for a ton of grinding. The two Slugmas went down in one Crunch; then, for some unfathomable reason, Torkoal Used Body Slam instead of Overheat. Once I recovered from the shock, I launched a boosted Return on it; it was left with a third of its HP, and threw a nasty Overheat at me. I thought I was doomed for sure; but to my amazement and gratitude, Vermeil survived hanging onto a mere 1 HP, and I could finish Torkoal off with a second Return. I've seldom been so lucky in a Pokemon fight, I'm telling you.

This was a delightful run all around, and my very first Gen III run featuring a traded Egg. I was pleasantly surprised by how smooth GBA trade proved to be: with the Link Cable, it's even faster than 3DS trade! And since I'm mentioning eggs, I'll definitely have to get my paws on a Lucky Egg in Gen III. (Edit: I did.) Despite her Fast leveling-up rate, my Mawile was only Lv. 80 upon reaching the Elite Four; since I've gotten used to tackling said Elite Four at Lv. 100 to enjoy the best version of my One and 'Monlies, this means automatic grinding and Zigzagoon Rare Candy Farming, which I'm not too eager to do right at end game's doors. The only way to get a Lucky Egg in Gen III is on a Chansey, which has a 5% chance of holding one. Given that Chanseys only have a 4% chance of appearing in FR/LG's Safari zone and have a super-low catch rate, I'm in for a very, very long grind indeed. Keep playing and take care, dear fellow gamers!

Sunday, January 18, 2026

Fairy Fencer F – Advent Dark Force: Too late to the party

 


This game sucks for me, but it’s not a bad game per se.

The problem is, I’ve played nearly every single Compile Heart game released on the systems I own; because of that, FFF feels stale and déjà-vu. There is not a single mechanic here that I haven’t see in another C game, sometimes in a better and more streamlined form.

To make matters worse, the parts that are unique to FFF are pretty mediocre. Dungeon graphics are fuzzy and so devoid of originality that you’ll forget them as soon as you’re out of the dungeons. As for character designs: the Fairies look awesome, but the Fencers look generic as hell–like, how many times have I encountered a female character dressed like a French maid in Japanese RPGs in general, and in Compile Heart offerings in particular, already? Way too many bloody times for somebody who doesn’t hold a French maid fetish, let me tell you that. Unfortunately, you don’t play with the Fairies, but rather with the Fencers –and that’s a shame. I’d rather play with lively Eryn and cool-as-ice Karin than with childish Fang and stuck-up Tiara, let me tell you that.

Also, I bought an edition including all the DLC ever released for the game. Said DLC comprises a set of late-game legendary accessories –or at least, that’s what I assume, based on the ridiculous efficiency of said accessories. We’re talking about stuff that raises your defence to impossible levels, making combat entirely pointless in the process. Sure enough, I could fight without that stuff; but it’s hard to resist Super Gear temptation, even though it only highlights how tiny and simplistic dungeons really are when you don’t spend half of your time in them fighting.

Because of how derivative and bland FFF is, I stopped playing it after two hours. No ragequit or anything –my Switch Lite kinda “dropped off my hands”, as we say in France. I quietly erased the game and my save file, never to play again.

Even after that, I still feel a tugging desire to go back to FFF! I know it’s not to be taken seriously, though. This is just a relic from my past as a 90’s young European gamer, who had neither the funds nor the knowledge not the address to secure awesome games through importation and roaming dedicated video game shops. I don’t really want to play FFF; I’m just loath to ditch a game, especially a Compile Heart game –for some unfathomable reason, these guys are one of my favourite developers. Anyway, this is just my past as a starved gamer having to make do with a single game for months on end that speaks here–way too loudly for the times. I have to soothe my Inner Child Gamer, and remind them that we now have enough games for the rest of our life and can dispense from holding onto stuff that is less-than-stellar.

Goodbye, FFF! I had two lovely hours with you, and I’m now sailing towards more thrilling shores!

Saturday, January 17, 2026

Back for good!

 


Hello, dear fellow gamers! It’s been a long, long time since I last posted. The last post I uploadedwhich I didn’t reload in this new version of That Extra Level—was an early 2024 post celebrating, well, 10 years of That Extra Level.

Not only have I not posted anything since that post, but I also took TEL off the internet entirely. My logic at the time was that readers would end up thinking that TEL was abandoned, and thus not visit anymore; on top of that, I really liked the idea of starting anew and afresh if I ever came back to blogging.

That fateful day has finally come; but before talking about gaming, I wanna write about these two years. I took regular breaks from gaming and blogging during my 10 years of TEL, due to health issues; and well, these health issues spiralled out of control in 2024 and 2025. I finally got a diagnosis; without entering details, we’re talking about a chronic and uncurable—yet not fatal—disease here. I’m still busy digesting the news; but my way of living and my outlook on life are already starting so change—for the better.

 As far as gaming is concerned, I took an ominous decision: to play every single day of my life—no exception. To play even if it’s for 10 minutes. To play even if I had a hectic day especially if I had a hectic day.

As you may guess, this is related to my disease. To stay afloat, I must stick to a strict routine; a routine involving as many pleasant activities as possible. And as you know, gaming is a pleasant activity to me. QED!

So, my gaming present and future are taken care of. But what about the last two years, you may ask? How did my gaming fare in 2024 and 2025? I didn’t touch a D-pad in 2024, but I played a number of runs in 2025: two runs of Atelier Sophie, three runs of Criminal Girls and two runs of Dungeon Travellers 2. Yup, my Vita got some much-deserved love —and I got some much-deserved feel-good gaming that alleviated what was overall an über-nasty year.

Well, I’m back now —for good! I’m glad to be there writing, honestly. See you soon, dear fellow gamers —take care of yourselves, and keep gaming like the wind! 😘