Valkyria Chronicles 4 opens with a picture of a tank in a flower field;
and that picture pretty much sums up my experience with the demo. This game is
such a potpourri of contradictory features and elements that it could totally
have been subtitled 'Cognitive Dissonance'.
First, you have the fighting system, which I would describe as 'realistic, yet
not quite'. VC4 sure looks like a wannabe FPS at first sight, with its
various weapon types, its aiming feature and its naturalistic-looking
battlefields; yet weirdly enough, units get tired after a mere couple of steps
and everybody can eat several bullets before kicking the bucket, pretty much
like in any other grid-based SRPG under the sun. This mishmash of FPS and SRPG
would be tolerable, if not for the fact that it makes battles painfully
drawn-out and tedious. So my units cannot take more than ten bloody steps at a
time, yet they have to choose the right weapon for each enemy and aim
precisely? Give me a break — and automatic aiming, game. You cannot be
realistic just when you fancy it.
|
|
||
|
Then you have the atmosphere, which is just way too mellow and easygoing
for a warzone. It's all lovely villages surrounded with pristine green
pastures: is there even a war going on there? Also, the game mixes
light-hearted bantering and anime tropes with a supposedly serious story about
a bloody war covering a whole continent; maybe that's just me, but I cannot
help but think that there's a teeny-weeny tone issue in that picture. I'm also
growing too old to swallow the fact that only youths are fighting in that
supposedly all-encompassing war. Oh, and the journal gimmick is just
ridiculous. Who has the time to keep a neat, tidy little journal when toiling
on a warzone?
Last but not least, the art is painfully out of touch. For once, VR4 boasts
way too many pastel colours and not nearly enough red and browns for a game
that's all about war. (I never though I would call for browns in a game ever,
but there you have it.) For another, there's a serious issue with character
design, and especially with outfits. Are leggings and short skirts really the
most practical options for female soldiers, in a game that wants to play it
realistic to a certain extent? And what's with all the boob, butt and crotch
shots? I really cannot take meetings about the next operation seriously at all
when you're zooming on the commanding officer's bosom, game.
In a nutshell, there's one thing I want to say to that game, and by extension
to Sega: you cannot have your cake and eat it too, buddy. You need to choose:
either you go for a full anime setting, and then you get off my case with
annoyances such as manual aiming and messy realistic-looking battlefields; or
you go for a gritty, FPS-ish setting with the colours and the seriousness to
match — and then I won't touch your game with a ten foot pole, but that's
another matter. As it is, I won't come closer to VC4 anyway. I wanted to
love that game, I really did; but it's just too confusing and disconcerting for
poor little me. And too slow and cutscene-laden too, which certainly doesn't
help matters. Thanks for reading, and be my
guest anytime!
No comments:
Post a Comment