So, this is one of those games; one of those games in which the first
playthrough is the hardest and the most tedious by far, and exists solely to
pave the way for further and more pleasant ones. RemiLore suddenly
became oodles of fun after the credits rolled for the first time, and I've been
on a roll (indeed) ever since. My first run was seven hours long, and full to
the brim with untimely deaths; the half-dozen runs I polished off after that,
on the other hand, never lasted more than one hour and didn't see me kick the
bucket once. Talk about a
serious change of fortune!
Of course, this is totally due to the many New Game + playing options, which
allow the diligent player to toggle difficulty at will. After struggling like
crazy during my first run, I wanted to have an easy ride, i.e. what I signed
for in the first place; and lucky me, I finally got it thanks to the awesome
Custom Load option, which lets you choose the weapon and Ultimate Spell of your
choice and change them at any moment. I settled for Remi's Golden Broom, i.e.
the most powerful weapon in the whole game, and the Flame spell, i.e. the best
way to wipe a room clean in a matter of seconds. I conveniently switch to
Bullet Onslaught for boss fights, just to be able to deal damage from a
distance. I know that's
cheap, but I just love it.
My vision — and experience — of RemiLore radically improved after I
finished it; and had I known what I know now, I would probably had played my
first run differently and spared myself a lot of hassle. And because I'm
really just a kind soul, I'm gonna give you my personal advice for a
comfortable first run, dear fellow gamers:
— Avoid what I dubbed 'Unreliable Random Rolls' like the plague. They look like
floating papers, and they'll randomly grant you upgrades as readily as
downgrades. You should avoid them entirely during your first run,
because you cannot alleviate the bad consequences of downgrades during said
first run. After I got an excellent weapon/Ultimate Spell switched to a lamer
one and my MP and HP reduced a couple of times, I learnt my lesson. Painfully.
— Stick to a weapon that grants improved critical rate if you can: it really
makes a HUGE difference on the battlefield. Also, stick to the three main
offensive Ultimate Spells, namely Flame, Bullet Onslaught and Spiral Onslaught:
they'll come in handy both during regular fights and boss fights.
— Your faithful book Lore shoots self-aiming bullets at regular intervals; that
ability can be used to deal damage to bosses while taking the time to study
their attack patterns. In fact, it can even be used to eliminate them entirely:
I managed to finish off one boss that way, running and dashing around it while
Lore did his thing. Perfect when your HP bar is nearly depleted.
— Dashing can be a lifesaver — literally. I usually charge like a bull and
don't bother parrying or dodging in ARPGs; but this time, I used the B button
like my life depended on it — which was actually the case. You just won't
make it through that game in one piece if you don't Dash; so better get used to
it right away.
Overall, just keep in mind that your main goal during the first run is to make
it alive. Fun will come afterwards! Once you get through the hassle of the
first run, RemiLore becomes the perfect game for a gaming quickie,
offering pint-sized yet fulfilling playthroughs. Such games are painfully rare
these days, so I'll definitely cherish RemiLore — and hold onto my save
data like my life depends on it!
This one really
flew under my radar. I don't even remember seeing the game's title anywhere.
A colorful and fun rogue-like and hack and slash hybrid with New Game+ options?
What's not to like? And it's even available on the PS4 too, so I'll definitely
pick it up one of these days.
Long time no
see, Sieg! :D It's nice to read you again. ^^
RemiLore was not physically released in Europe, so maybe that's why it flew
under your radar... Heck, I had to rely on Play-Asia's kind services to secure
my physical copy. :P But it was SO worth it!
The New Game+ options are a treat, believe me. Depending on what you choose,
you can make the game a walk in the park... or through Hell! You can increase
or reduce the randomness, the difficulty and the roguelike-ness to just play it
your way. I wanted an easy hack-and-slash, and New Game+ gave me just that; and
the day I want a hardcore roguelike with perma-death, New Game+ will give me
that as well.:P
No comments:
Post a Comment