33 hours in, fourth labyrinth. I'm just done slaughtering the most obnoxious
boss EVER, namely the despicable Mother Computer. Not only was the fight
properly interminable, but the game had the nerve to force me to use some very
specific elemental attacks lest the whole thing became totally unwinnable. How dare
you, Atlus! This is nothing but a big fat case of fake difficulty, and it
royally pisses me off — even though I did have the necessary skills to
progress. Still, I swear I would totally have ragequit — and ditched PQ2
entirely for good measure — if not for the Safety setting, which allowed my
whole party to rise from the ashes after biting the dust and continue the fight
as though nothing had happened. Seriously, PQ2's difficulty is sometimes
so extreme it's not even funny. I can only hope that this is the Etrian
Odyssey side speaking and not the Persona one, because I really
don't want to struggle that much when I finally decide to tackle the series.
Anyway, I still love PQ2 just as much as ten
days ago. I could do
with slightly less cutscenes and characters, granted; however, I have to admit
that the whole Persona lore and the crew from older entries are growing
on me, and my desire to play said older entries is getting stronger by the
cutscene. As for my original crew, well... I have to find a way to experience Persona
5 even if it's the last thing I do! Anime, manga, future port, borrowing
somebody's PS3 — anything, as long as I get to see them evolve in their
original setting. I don't know why, but I just love them to pieces! It's
been a long time since a video game cast delighted me that much: not only do I
dig their looks to death, but their personalities and demeanour really resonate
with me. Were I twenty years younger, I would have drawn comics and fanarts
featuring them — heck, I'm an mere inch from doing that anyway. I kid you not:
my current wallpaper is a Persona 5 art — that's how hooked on
that whole Persona 5 thing I am right now.
And talking about, well, Persona, I'm refining my mastery of all things
Personas. I now have a clear view of what I want to achieve when it comes to
Sub-Personas: since my crew's main Personas naturally wield and learn Curse,
Electric, Bless, Fire and Ice abilities, I'll focus on developing Wind,
Almighty, Psy, Nuke and Physical abilities for my Sub-Personas. As a matter of
fact, I've already done so, but in a completely slightly haphazard and
disorganized manner, which resulted in many of my Personas wielding the exact
same skills. I want to streamline and simplify that whole business, and have
each secondary Persona specialize in a given ability; then I can cherry-pick my
favourite Healing and Buffing skills, and add them to the mix for good measure.
I'm not too sure I can achieve that goal before the end of my run, because a)
I'm starting so very late and b) I still have a lot to learn regarding Persona
growth and fusion; but even if I don't, that will most certainly be the
blueprint for my future Persona playthroughs.
I'd like the fourth labyrinth to be the last, but let's face it: there will
probably be a fifth labyrinth acting as the final dungeon. And as much as I
love PQ2, I'm actually not quite sure I'll have the energy to finish it
in one smooth go: as far as my play meter is concerned, that game should end
around the 40-45 hour-mark, lest we tread on 'Too much of a good thing'
territory. Maybe I should wisely take a small break from PQ2, or play
another game in parallel as a breather? Oh well, we'll see. Back to da grind
for now!
No comments:
Post a Comment